|
Mass Effect 2 | 
| From: Electronic Arts Category: Video Games
List Price: $39.99 Buy New: $22.90 as of 7/29/2010 19:13 CDT details You Save: $17.09 (43%)
New (42) Used (55) Collectible (1) from $21.00
Seller: Best Game Deals Rating: 289 reviews Sales Rank: 50
Format: CD Platform: Xbox 360 Genre: role_playing_games ESRB: Mature Media: Video Game Edition: Standard Autographed: No Memorabilia: No Number Of Items: 1 Batteries Included: No Age: 17 - 20 years Operating System: Xbox 360 Shipping Weight (lbs): 0.4 Dimensions (in): 7.6 x 5.4 x 0.6 Legal Disclaimer: We do not in any way represent that any part we sell is legal to possess in your jurisdiction. Check with you local authorities to ensure it is legal for you to possess before buying!
MPN: 014633159820 Model: 15982 UPC: 014633159820 EAN: 0014633159820 ASIN: B001TORSII
Publication Date: December 31, 2009 Availability: Usually ships in 1-2 business days
| |
| Features:
| • | Improved NPC conversation system where Commander Shepard can take matters into your own hands ? interrupting or using force to get the answer required. | | • | The second act of BioWare's epic sci-fi RPG trilogy continues the story of Commander Shepard and humanity's first steps onto the galactic stage. | | • | Integration with the original Mass Effect game allows players to import saved files and contiue play with those files in Mass Effect 2. | | • | Choose from 19 different weapons, including devastating heavy weapons that can end a battle in seconds. | | • | New location based damage system allows for targeting of key weak points, blasting off limbs, igniting enemies, or cripple and disable enemy troops. |
|
| Accessories:
|
| Similar Items:
| |
| Editorial Reviews:
Amazon.com Product Description
Mass Effect 2 is the sequel to BioWare's hit space-based role-playing game (RPG), Mass Effect. A single player adventure, Mass Effect 2 allows players to continue the adventures of the fully customizable series hero Commander Shepard, as you take on a whole new adventure and a new cast of supporting characters. Additional new features include the ability to import game save files from the original Mass Effect game to continue the adventure in an unbroken fashion, a new damage system, a new, more flexible dialogue game mechanic and more.  The return of Commander Shepard. View larger. |  A new cast of characters. View larger. |  Along with familiar faces from the past. View larger. |  New damage and dialogue systems. View larger. | Story Two years after Commander Shepard repelled invading Reapers bent on the destruction of organic life, a mysterious new enemy has emerged. On the fringes of known space, something is silently abducting entire human colonies. Now Shepard must work with Cerberus, a ruthless organization devoted to human survival at any cost, to stop the most terrifying threat mankind has ever faced. To even attempt this perilous mission, Shepard must assemble the galaxy’s most elite team and command the most powerful ship ever built. Even then, they say it would be suicide. Commander Shepard intends to prove them wrong. Gameplay An space-based action RPG like its predecessor, gameplay in Mass Effect 2 revolves around the player's particular version of Commander Shepard and continuing development of this character as the game proceeds. As the game opens a variety of character classes are made available to the player, with talents, both exclusive and general, associated with each. With experience these talents are leveled up, resulting in the unlocking of related abilities and/or entirely new talents. The player has the ability to customize their Commander Shepard in a number of ways including physical appearance, gender, and certain aspects of their personal history, with the rub being that these choices can influence things like available missions, dialogue choices with non-player characters (NPCs), and character background. Accompanying this main character are a number of preset supporting characters that the player can direct and develop relationships with, which again, will alter the outcome of the story. All the characters from the original game make an appearance in Mass Effect 2, but the immediate characters surrounding Commander Shepard are new. Additional new features that players can expect to experience include new alien races, a more realistic damage system, a new heavy weapons system allowing for maximum damage, a regenerative health system, a dramatic increase in the number of character animations available to Shepard, and updates to the dialogue mechanic used when conversing with NPCs. Integration with the Original Mass Effect Mass Effect 2 allows players of the original Mass Effect game to import save games to continue the story of their own Commander Shepard. In doing this, the decisions that were made in the first game will affect the events of the second game. In addition, characters from the first game will return as long as they were not killed off by the player in the first game. On the other hand, new players coming to the series for the first time in Mass Effect 2 will start a brand-new character, discover the events of the previous games a they progress and embark on a thrilling stand-alone adventure that does not require the previous game for play. Key Features - Futuristic Weapons - Choose from 19 different weapons, including devastating heavy weapons that can end a battle in seconds.
- Elite Specialists - Recruit up to a dozen of the galaxy's most dangerous operatives to help you in your mission. Train and equip your team to survive insurmountable odds.
- Explore the Galaxy - Scan planets to uncover unique secret missions in the Mass Effect universe.
- Integration with Original Mass Effect - Players of the first Mass Effect can import save games to continue the story of their own Commander Shepard. New players will find a thrilling stand-alone adventure awaits them, a polished and action packed journey that surpasses the first game in nearly every possible way.
- Intense Third-Person Combat - Increased intensity with precision shooter controls to let you control the action and overcome insurmountable odds.
- New Damage System - New location based damage system allows for targeting of key weak points, blasting off limbs, igniting enemies, or cripple and disable enemy troops.
- Character Customization - Choose a player class, customize your appearance, and tailor your own abilities and strengths. As you progress, so do Shepard’s abilities.
- Improved Dialogue Mechanic - Improved NPC conversation system where Commander Shepard can take matters into your own hands – interrupting or using force to get the answer required.
| |
Product Description Mass Effect 2 X360
|
| Customer Reviews:
Showing reviews 1-5 of 289
Doesn't live up to the first one. July 29, 2010 bryon m bougie (Hopkins, MN) I bought this game excpecting more of Mass Effect 2, what I got was a first person shooter. They took out all the elements that made ME1 such a good game and have made a hollowed out shadow of the series' former glory. It looks good, it sounds good, and it's an okay game to play, but I was expecting much more than I got.
Mass Effect 2 July 28, 2010 Preston L. Marshall This game is simply amazing. This has quickly become one of, if not the best, video game I have ever played. The story is so good and the characters are so well done. I love all the dialogue that you can share with every interaction. Another great addition to the conversation system is the ability to take certain actions by pulling one of the trigger buttons during dialogue. It really made you feel much more involved in the actual interaction with people because some times you just want to punch some idiot in the face for going on too long.
The combat systems is hugely improved. One of my only complaints with the original is that you could only map out one biotic/tech power to a quick use button. In this one you can map out up to 5. 3 for yourself and 1 for each companion you have out with you. The only thing I didn't like in this game's combat system is a switch over to ammunition as apposed to the first games overheat system. It felt out of place at first but quickly became natural.
Cinematics and graphics in this game are beautiful and really draw you into the story. There are several points in the game where the cinematics got me cheering at my T.V. because of just how awesome the things going on on screen were.
Also another huge improvement from the original was the level design for side quests. Every side quest has a well put together world with a mission on it that involves more than just driving around until you find a building to enter.
Mass Effect 2 is a very very good game that I would recommend to anyone.
Fantastic July 27, 2010 Omegauser9 I ordered this game and it arrived almost 2 days before it was scheduled to arrive, i loved how it worked out. fantastic game and definately (misspelling i know) worth a purchase
The 2nd installment of one of the best videogame series of all time. July 26, 2010 Richard Amara (Philadelphia, PA) The gameplay is absolutely superb with very tight TPS shooting controls, and fun biotic powers. The RPG elements are more behind the scenes than in ME1, but I think this can be a good thing, and puts more focus on the action. The traveling is most streamlined without the garbage Mako, and that is definitely a plus.
The story is probably the only disappointment, but only because it is only SLIGHTLY behind that of ME1. This does not mean that the story is not absolutely brilliant, because it is. Believe me when I say that it rivals that of any great book you have ever read.
gameplay better than ME1, story worse. July 25, 2010 Nethalar (New York City) My review is in 2 parts, one for content (story, etc.), which contains spoilers, the other for gameplay, which does not contain spoilers (barely anyway). At this point, I have completed the game twice (once on Insanity difficulty). I currently have another playthrough where I am 2/3rds done, and several others that I have just started. This review is entirely dependent on my experience with Mass Effect 1, and is a comparison, in order to point out the best features of both. In general, I will start with the negatives for each component (content and gameplay), as these are important elements I want fixed for ME3, then I'll gently segue into the good stuff, then probably vacillate from there. My one sentence summary: gameplay better than ME1, story worse.
1. Story (SPOILERS)
- Relatable villain - There is no relatable (humanoid) villain in ME2. ME1 had Saren, who was an awesome character with good writing and great voice acting. ME2 only has the collector general. who becomes briefly relatable in the last seconds of the ending. It has Harbinger, but he's (it's) just the Sovereign of this chapter. The Illusive Man doesn't count, as he is more of an ally, but an untrustworthy one. ME3 needs a humanoid, relatable bad guy, and Bioware really needs to deliver on this one.
- Lack of Reaper "evidence" - It's ME2, Sovereign crashed into the Citadel in his death throes at the end of ME1, and no one still believes Commander Shepard that the Reapers are real? REALLY!? That's ridiculous. The excuse with the Vigil VI scene is that Vigil on Ilos now has run out of batteries. REALLY?! Couldn't they recharge them? Didn't Shepard or Tali record Vigil's message with an Omni-tool? This is the most preposterous pill to swallow in ME2. I will not tolerate this garbage in ME3. I DO NOT WANT TO SPEND ANY TIME IN ME3 CONVINCING OTHER CHARACTERS THAT THE REAPERS ARE A REAL THREAT. That's stupid, ridiculous, not believable, and hence bad story telling. Everyone should recognize by ME3 the real Reaper threat, they may just think they can escape and don't have to fight it...
Council - also, I shouldn't have to be fighting the Council so much in ME3, that's getting old too.
Thane - lame character. Any time he started talking about himself I just kept saying, "don't care, don't care." He looks great, his voice acting is great (ALL voice acting in ME2 is great, even better than ME1), but the writing is just poor for his character. As an assassin, he is a lame, movie stereotype assassin. One character sends you a message that Thane moved "like a dancer." Worst cliche ever. On his loyalty mission (which was lame), he "disappears" just as a person walks past him. Wow, he's that fast. I've never seen that in a bad movie before. All his business about dying and wanting to re-connect with his son... yawn. I am making sure that this character dies on all my playthroughs, so I don't have to see him in ME3.
Samara - Again, great voice acting. Though I did hate her stupid outfit. I'm a hetero guy, but I still don't care about seeing her stupid cleavage. Her story is just not believable. Mainly for this reason: I simply do not buy that the asari, being as reasonable as they are, would have or allow Justicars (or anything like it) to exist in their culture. This is too big an anomoly in asari culture for me to believe it. I might believe it in the asari's distant past, but not something that still exists. So I didn't buy into her motivations or story at all. As such, I am killing Samara off in all my playthroughs as well. This is really the only additional detail on the asari given in ME2, and I hate it. I would like more asari culture details in ME3, but I'd like something believable that fits who they are.
Music - not as good or as haunting as ME1. I will not buy the ME2 soundtrack. I have the ME1 soundtrack and listen to it all the time. Later on in ME2, the music gets better. Missing the Virmire Ride soundtrack for exploration in a vehicle. I also miss the music from ME1 right after you kill Fist, on the way to save Tali (which is also replayed on Virmire). This was my favorite track and really missed it on the ME1 CD soundtrack, would have been nice to hear it again in ME2.
Loyalty - In general, many of the loyalty missions are all about fixing a side character's family problems. Yawn. Thane, Samara, Jacob, Miranda. All lame loyalty missions, although at least the action was fun for Jacob and Miranda's.
Squad-mate conflicts - Legion and Tali have one, Jack and Miranda have one, but why not Grunt and Mordin? That's just... really weird and neglectful. We finally get a salarian squad mate, and all the krogan seem to accept or ignore him without issue. Weird. Then again, the krogan don't seem to react to Garrus, a turian, either. What gives?
Ilium - in general, I found pretty much every mission on Ilium to be lame. Then again in retrospect, I also found Noveria on ME1 to be the weakest main mission. Maybe Bioware is having problems "selling" these kinds of environments, not sure. In ME1, the problem was mainly pacing (and too many elevator rides!), in ME2, I just didn't care about all the stories that take place here.
Liara- not sure what to think here. Liara pulls a complete 180, and I'm not sure what to say. It definitely seems completely unnatural for her, and unless I get an incredibly good explanation in ME3, I will look back at this part as unbelievable and stupid and something Liara would never do. I since followed up and read the graphic novel, which fills in the gaps. It's OK, but still not entirely convincing of Liara's change of character.
Squad mates - they are generally cooler in ME1. The promotional trailers for ME2 that featured the characters were lame and made the characters seem lame. However, Mordin is awesome! Give us more details on the salarians, please. As much as you can. I want to see more salarian info in ME3. Grunt - Again, I didn't like him in the promo trailers, but he turned out to be a pretty cool character in the game. The writing for him was good, and his dialogue can be pretty funny. Still not as cool as Wrex though. Bring back Wrex in ME3! Zaeed Masani (downloadable free with collector's edition) is an awesome character: writing appearance, story, acting. Great job. Zaeed, Grunt, Mordin, Legion and Tali really received the best overall story details and awesome moments in this game. I can't rave enough about Tali's recruitment and especially her loyalty mission. I'd better see the Quarians role in all of this in ME3. Best new characters have to be Zaeed, Legion, and Mordin, hands down. Jack is pretty good, too. But she would have been more convincing if she were more overtly powerful in gameplay.
Dr. Okeer - OK, this guy is my favorite new character in all of ME2. He is the ultimate krogan! His speech is phenomenal. To me, he is the real hero of ME2. If you don't know what I mean, listen to his speech again and consider all the themes in ME and everything that's happened thus far. To bad he had to die.
ME3 Squadmates - I better have the choice to use all the ME1 squad mates who survived in ME3. Also, ME3 should probably only have 1 or 2 new squadmates, at best. The menu of choices across ME1 and ME2 is more than enough. Do not bring back Ashley's penchant for poetry though, because that was a horribly portrayed and executed stereotype. I know no one that I want to talk to who recites poetry in that lame a fashion. No thanks.
Tuchanka - best overall new planet, with Omega a close second to coolest new planet/location. Hope we get more of the krogran story in ME3.
Migrant Fleet - this experience was pretty cool. I would also like to see more of the Migrant Fleet in ME3, but with a stronger focus on other aspects, as I think we have seen all we need to of their politics (though it was good).
Priceless moments/really disappointing ones - After you kill the Thresher Maw and talk to Wrex, "next you'll tell me he's a quint and craps dark matter." Hilarious dialogue! Garrus on discussing his romantic encounter with a fellow military turian, "I had reach, she had flexibility." That was pretty funny. Joker's scene with EDI on the ship while it's being invaded by Collectors - awesome. When Joker starts cursing, it's just priceless. Cmdr. Shepard after Tali's trial, "we can go back in there and still get you exiled if you want..." Pretty funny. Opening scene with the destruction of the Normandy, especially looking outside it's broken hull into space... Mind blowingly awesome. Dissappointment - Garrus' introduction is terrible. His dialogue is bad in this scene, and he never looks at me! He's looking at the ground or his boot the whole time he talks to me, that's terrible. In general, Garrus gets so few lines in ME2, and that sucks. Bring back more of the awesome Garrus I know in ME3.
Nagging doubts/concerns - Why does Shepard work for Cerberus again, seriously? After the stuff you saw them do in ME1, I just can't believe he'd do it. I would expect Shepard to find and take out the Illusive man instead. As for the plot, the build-up of this mission as a suicide mission seems kind of fake. I say this because the stakes in ME1 seemed MUCH higher. You're stopping the Reapers from wiping out all intelligent organic life. ME2, you're stopping the Collectors from kidnapping/killing more human colonies, and eventually you find out, humans on earth. This is definitely a smaller galactic scale. Not to mention that in ME1, there is a chance that Sovereign could let in the whole reaper fleet... The Collectors, although powerful, are just the middlemen. Final fight with a "human" Reaper -- that looked really lame. Why did they have to make it look so human? How is that good Dreadnought ship design? If reapers take the form of those they absorb, then are all Reapers rachni and keepers? Cause that's what they look like. How about a Thresher Maw Reaper? That idea might work. Anyway, the look of the Reapers should not be so literally tied to who they absorb. They should explain the "paste" that organic beings get turned into before being made into Reapers a bit more.
Story mechanics overall - despite some bad writing, story, and character choices, the mechanics for driving the story have been elevated considerably. ME2 is great in delivering a truly interactive action story. In ME3, they probably don't need any more story telling mechanics, just better story content.
2. Gameplay-
Cover/Fire/Heal - The general cover and fire system is better in ME2, pretty much ripped straight from Gears of War, which is not a bad thing. The element of staying in cover to regen health and shields is much better, rather than worrying about using Medigel all the time to heal (now you only use it to revive fallen comrades).
Ammo Reload - However this system is an issue. In gameplay terms, it's annoying that I have to find ammo clips, which are tough to see sometimes. In terms of ME logic, it makes no sense! Bioware should change it. Previously, your gun overheated and there was no need for ammo clips. Now, we are told that the reload must be done because the block of metal or whatever overheats and must be removed. I'm fine with that, but I am not cool with having to "insert" another heat clip. Why can't the heat be contained in a small block, so that I have to snap off a clip of overheated metal, but there's still plenty in the gun to keep firing? Bioware, take out the unnecessary and annoying find a clip and reload, please! Or go back to the ME1 overheat mechanic.
Bugs - This game actually seems buggier in combat than ME1, which is not cool. If I am near a badguy and either a barrel explodes or I use Warp, the explosion sometimes instantly transports me on top of a table or a bad guy, or just hovering in the air, and I can't get down! The only way to get down is use the Vanguard's charge, but that's only if there's at least one opponent left that you can target and you're a Vanguard! This kind of bug especially punishes players on Insanity difficulty because of the need to reload. Bioware, don't let this happen in ME3!
Bad Squad AI - while talking about squad mates, how come they are so stupid and get killed all the time? On Insanity difficulty, they seem especially stupid. Grunt and Jack are billed as uber super cool bad-a**@s, but they never seem it, as they killed pretty easily, especially Grunt. Conserving and using medi-gel becomes a huge part of an Insanity playthrough, and dumb squad-mate AI makes this very frustrating. How hard is it for the AI to keep them behind cover?
Targeting with powers - Powers now generally require aiming almost to the same degree as firing guns, this is AWFUL!. Why should my Singularity or Pull ever miss when my enemy is highlighted in the Pause/Use Powers wheel/screen? That's ridiculous. I sometimes wind up targeting the floor, total BS, that shouldn't be possible. Bioware needs to fix this.
Biotic powers appearance - I HATE the Black n Blue "Fireball" that flies out of your hand whenever you use a biotic power! Lame. This isn't Dragon Age or D and D. The dark fireball is fine for Singularity, but all other powers should look like they did in ME1! (Charge and Shockwave look cool, though).
Biotic power chaining - Power Recharge mechanic - Quick biotic power chaining with the same character is now a lot less possible, which is not cool! This removes some of the fun factor, it needs to be added back. Reduce recharge time on all biotic powers. I want my adept to chain multiple combinations of different powers more easily. I would like to point out that I do like how biotic powers magnify their damage if you use one power right after another. Pull, then Warp. The extra damage effect here is cool (and sometimes really bloody), and even makes a kind of sense.
Charge and Shockwave are two awesome new powers. However, from a content perspective, Charge has nothing to do with Dark Energy. You are passing through solid matter, which clearly means you have become or are surrounded by Dark Matter. Just a quibble, unless ME technology has always been based on DM and DE, and I missed it. Always thought it was supposed to be based on DE though.
3 main defenses - I don't like how the 3 defenses work as-is in ME2. For ME3, Bioware should focus on bringing back some of the ME1 logic. In ME1, everything is generated by a Mass Effect field, so anyone protected by one (of any kind, shield or "barrier" which was just an uber shield in ME1) should be affected by Warp. I am OK with Warp working BETTER against a biotic barrier, but it should still do SOMETHING against a technological shield. Likewise, Overload, since its supposed to be a combination of overload and sabotage from ME1, should work on anyone using technological weaponry! A biotic barrier should not prevent this! Again, I am fine with Overload working better against "shields" and robots, but it should always deal damage to someone using weapons (purely organic enemies with no weapons are the only ones who should be unaffected by Overload). And Incinerate should be mostly blocked by barriers/shields, but SOME damage should still be done. I am generally in favor of my approach rather than returning to ME1's mechanic/logic, as my suggestion still allows for ME2's strategy of power use, which I like. It just needs to make more ME science sense! Depsite the attempt at bifurcating Warp and Overload (and Barrier/shields), they still made Warp (and hence Warp Ammo) the uber power, as it destroys Barriers and armor really well. Since there is less focus on synthetic enemies in this chapter, there is less focus on shields, and so Overload isn't as useful (even though it works great on unshielded synthetic enemies). I intentionally used "bifurcate" even though, in the end, I am really talking about all 3 defenses and all 3 direct damage powers (and ammo types). Overload/shield is the only one that can't hurt organic, unshielded enemies. This makes Disruptor ammo, Overload, and Energy Drain useless in all the later main storyline missions, from Horizon onward. When you know you're fighting the Collectors, these powers are practically worthless.
Squad-matePowers - Your squadmates now only have two active powers (at most) and one passive class power. They can unlock a fourth power, which is oftentimes an ammo power. I realize Bioware was trying to simplify, but this is too much. This power selection sometimes forces you to bring certain squadmates that I don't want to bring. For slightly better versatility, they should give squadmates one more ACTIVE power (not a passive nor an ammo power, unless the character does not have an ammo power yet). There should also be a way to "re-spec" your squad-mates powers in case you made a mistake.
Leveling-up -- In a way, ME2 is better on this. It is better to receive XP at the end of a mission, so it doesn't break up the action, that change makes sense. What doesn't make sense is having it cost 10 xp to max out a power, but you need to spend 1, 2, 3, or 4 points in one shot! There are only 4 levels of power for each talent. Why do I have to have unspent points floating around in my Squad screen? This is just stupid! Why didn't Bioware just make each talent have 10 "levels" of power, but the only meaningful increases in power are at levels 1, 3, 6, and 10? The math would work out EXACTLY the same, but you wouldn't have to deal with unspent points.
Concussive Shot - Who took my BOOMSTICK away? Seriously, the shotgun was the most fun weapon in ME1, because when you used Carnage to fire the big blast, you FELT the giant kickback from the vibrating controller. Concussive Shot does not have this, making the Soldier even more lame to play. Bioware, you must add this back! Make the soldier fun! His only active powers are adrenaline rush and concussive shot. Give me my BOOMSTICK back. Feedback is necessary.
New Vehicle - OK the new downloadable vehicle handles much better for driving. However, the combat with it is just (if not more) iterative and boring! Why can't Bioware make vehicular combat more interesting? Firing the same missile and strafing all the time is really boring. Why not remove vehicle combat altogether, and make the vehicle a purely exploratory experience? Not sure why, but this new vehicle does not give me the fun "moon rover" experience that the Mako did. Probably because the levels have less of an area to explore than in ME1, and because the song "Virmire Ride" was not in ME2's soundtrack. That's Blasphemy! put that song back in. They also need at least 5-10 optional planet missions, where you explore a vast expanse! They could even add more of these planet missions as extra DLC.
Armor Customization - The good thing is the removal of the cumbersome inventory. Great job, Bioware. Unfortunately, more customization options are still needed. The appearance of your armor should not be affected by the stat boost you receive from the item! In short, appearance and mechanical effect should be separate mechanics. You should be able to make your armor look however you want, regardless of the effects the pieces of armor have. When you purchase armor upgrade modules, they should be like different batteries or SIM cards that put in your armor, they have a mechanical effect only. Browsing through your appearance for your armor and its effects should be done in the same menu, though. With this mechanic, I could have my armor look however I want, but still have it boost my health by 10% and my shieds by 10%, or whatever boosts I choose to equip at that time (there would still be a limit to the number of mechanical boosts you could get to your armor). Again, we need more choices in how Shepard's armor looks. Also, the "bonus" armors should NOT force you to wear the helmet everywhere! This defeats the purporse of wearing the special armors. I only had to wear my N7 helmet on the Collector ship and certain other missions, why should have to wear the Terminus helmet everywhere? That makes no sense.
Paragon/Renegade - mechanic - they now made your ability to change the story independent from your skill point selection. This is definitely the better choice, great job. The interrupt dialogue mechanic is great. Nothing to change here.
Graphics - phenomenal. The opening scene on the Normanday is crazy, and awesome. Later in the game, my roommate was watching me play and commented "wow, that alien looks real." He was talking about Mordin Solus.
Omega - looks and sound awesome!
Focused, "targeted" missions - I like how I don't need to search through a mission to find all the upgrades, they are mostly along the way. This means limited need to roam for long periods on foot. That's general good. In general, the mission design is great in ME2, the action is awesome.
Limited exploration - on the flip side, on foot exploration of the Citadel in ME1 was awesome, and I wish they would put in one location (maybe the rebuilt citadel?) in ME3 that you can explore on foot. But it should just be one central kind of location. Generally, in missions, they got it right in ME2, though.
Elevators - I am SO sick of elevators. Why are they still here? Bioware needs to get rid of them so I don't have to ride one and wait through a loading screen just to talk to one of my squadmates! Agghhh!
Thresher Maw fight/Grunt - this was a huge let down. They just made it a long, iterative battle. It feels like the iterations of hits you execute when fighting any fight on Insanity difficulty. Why can't they do something more dramatic? Why couldn't Grunt be as awesome as he was in the ME2 trailers? OK, that good would have made the thresher fight kind of lame, but he needs to be more awesome. Grunt should have a devasting charge attack (as an activated power -- all krogan should), maybe one that forces a slow motion sequence (you could abort the slow-mo cam with a button press?). Right now in ME2, Grunt's charge is kind of weak, and Grunt dies too easily. And for the Thresher Maw, you should be able to get closer. If you can't kill him in a minute, he either eats you, or runs away if you hurt him bad enough. You should really have to use terrain in cool ways (like climbing up on high objects) to get a good position on him. Then maybe Grunt would get close and grapple, shooting it point black or attaching grenades to his flesh.
Upgrade System - the method of searching planets to get resources you need to upgrade weapons, is generally lame. To date, I believe the recent patch on the 360 has sped up the process, it seems so. Good job Bioware if its true. It took WAY too long. Now it's vaguely reasonable. The game should stil require less time spent on this. Lastly, they need to remove the "Uncharted Worlds" theme music from this minigame. Mainly because Bioware completely ruined that great music soundtrack, because now when I listen to it in absentia, I always "hear" the intrusive probe-launching sound effects and EDI's voice in my head. They should keep that music for movement within the galaxy console only. They can use different music for the planet scans. Sometimes, I do get sucked into the planet scanning experience, like others have said. But that's only because of the great graphics and the basic lulling effect of the song. But it's not worth it to annoy the fans with a lame minigame, and to ruin Uncharted Worlds.
Final mission - The squad selection for certain parts was not obvious and kind of stupid. Why wouldn't Mordin be good at navigating the tunnels in the Collector base? He's billed as a salarian scientist genius who's great at surviving. He should have been a valid choice for this part.
Load times - are generally pretty long and bad. Switching disks - annoying, but it was so rare, I didn't really care.
Showing reviews 1-5 of 289
|
|
|
CERTAIN CONTENT THAT APPEARS ON THIS SITE COMES FROM AMAZON SERVICES LLC. THIS CONTENT IS PROVIDED ‘AS IS’ AND IS SUBJECT TO CHANGE OR REMOVAL AT ANY TIME. Powered by Associate-O-Matic
| |