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Bioshock 2

Bioshock 2

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From: 2K Games
Category: Video Games

List Price: $39.99
Buy Used: $19.99
as of 7/29/2010 19:14 CDT details
You Save: $20.00 (50%)



New (47) Used (52) from $19.99

Seller: Entertainmart
Rating: 4.5 out of 5 stars 114 reviews
Sales Rank: 143

Platform: Xbox 360
Genre: shooter_action_games
ESRB: Mature
Media: Video Game
Edition: Standard
Autographed: No
Memorabilia: No
Discs: 1
Number Of Items: 1
Batteries Included: No
Age: 17 - 20 years
Operating System: Xbox 360
Shipping Weight (lbs): 0.3
Dimensions (in): 7.6 x 5.4 x 0.6
Legal Disclaimer: We do not in any way represent that any part we sell is legal to possess in your jurisdiction. Check with you local authorities to ensure it is legal for you to possess before buying!

MPN: 39553
Model: 39553
UPC: 710425395536
EAN: 4560181803792
ASIN: B0016BVYA2

Publication Date: January 31, 2010
Availability: Usually ships in 1-2 business days

Features:
  • Online and offline multiplayer modes including: Free-For-All, and Team Death Match and more.
  • Return to the underwater city of Rapture where now the 'The Big Sister' is the toughest creature around.
  • Play as the original the Big Daddy as you harness raw strength to battle Rapture?s most feared denizens as you battle powerful new enemies.
  • New game mechanics including the ability to wield plasmids and weapons simultaneously; flashback missions detailing how you became the Big Daddy; the ability to walk outside the airlocks of Rapture to discover new play areas, and many more.
  • New game environments including Fontaine Futuristics, headquarters of Fontaine's business empire and the Kashmir Restaurant.

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Editorial Reviews:

Product Description
BioShock 2 X360

Amazon.com Product Description
Follow-up to BioShock, 2K Games' critically acclaimed and commercially successful 2007 release, BioShock 2 is a first-person shooter set in the fictional underwater city of Rapture. As in the original game, BioShock 2 features a blend of fast-paced action, exploration and puzzle-solving as players follow varying paths through the overarching storyline based on the decisions that they are forced to make at various points in the game. In addition to a further fleshing out of the franchise's popular storyline, players can look forward to new characters, game mechanics, weapons, locations and a series first, multiplayer game options.

BioShock 2 game logo
Big Sister front and back from BioShock 2
The new power in Rapture.
View larger.
Duel wielding plasmid and weapon in BioShock 2
Duel wield plasmids & weapons.
View larger.
Deciding whether to harvest or adopt a Little Sister in BioShock 2
New choices as Mr. B.
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Multiplayer screen playing as one of the available characters BioShock 2
Franchise first multiplayer options.
View larger.
The Story
Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster — somehow familiar, yet still quite different from anything ever seen — has been snatching little girls and bringing them back to the undersea city. It is a Big Sister, new denizens of Rapture who were once one of the forgotten little girls known as Little Sisters, known to inhabit the city's dank halls. No longer a pawn used to harvest ADAM, the dangerously powerful gene-altering lifeblood of Rapture, from the bodies of others and in turn run the risk of being harvested herself, the Big Sister is now the fastest and most powerful thing in Rapture. You, on the other hand are the very first Big Daddy, in fact the prototype, that for some reason has reactivated. You are similar to the Big Daddies familiar from the original BioShock, but also very different in that you possess free will and no memory of the events of the past ten years. The question is, as you travel through the decrepit and beautiful fallen city beneath the waves, hunting for answers and the solution to your own survival, are you really the hunter, or the hunted?

Gameplay and Multiplayer
In BioShock 2 players will take on the role of the original Big Daddy, not that of game one protagonist, Jack. As a Big Daddy you will have access to all the strengths and weapons of a standard Big Daddy, including the drill and rivet gun. More importantly you also possess free will and the ability to use plasmids and gene tonics — genetic modifications allowed for through ADAM, a stem cell harvested from conquered enemies, or sea slugs outside the Rapture air lock, and powered by the in-game injectable serum known as EVE, which can be found, captured or purchased. Plasmids and gene tonics provide a wide range of aggressive and passive abilities which can be upgraded and arranged for quick use. The ability to use plasmids and tonics gives you a decided edge over other Big Daddies and most other denizens of Rapture, excluding the powerful Big Sisters. In addition, due to their role as a Big Daddy, players will experience a new relation to the Little Sisters. Upon defeating standard Big Daddys you are given the familiar choice as to whether to harvest or adopt them. Harvesting gains you ADAM immediately, but could alter your path through the game, while adopting makes you responsible for Little Sisters, who then accompany you through Rapture, but also provide aid and warning in times of danger. Additional gameplay features include: new plasmids, weapons and the ability to combine these two.

The game also features the anticipated multiplayer modes. Several of these are team-based, allowing up to 10 players. Within these players are provided with a rich prequel experience that expands the origins of the BioShock fiction, and allows you to play as one of several characters pulled from Rapture's history before the events of the first game.

Key Features

  • The Big Sister - No longer just something to be harvested or not, the Big Sister is the most powerful resident in Rapture.
  • You Are the Big Daddy - Take control with the original prototype Big Daddy, and experience the power and raw strength of Rapture’s most feared denizens as you battle powerful new enemies.
  • New Plasmids - New plasmids such as "Aero Dash" allowing for bursts of speed over short distances, and "Geyser Trap" a stream of water used as a jump pad and electrical conductor, join the ample list of Plasmids from the original game.
  • New Game Mechanics - BioShock 2 contains many new gameplay mechanics. Just a few of these are: the ability to wield plasmids and weapons simultaneously; flashback missions detailing how you became the Big Daddy; the ability to walk outside the airlocks of Rapture to discover new play areas, and many more.
  • New Locations - Just a few of the locations and environments debuting in BioShock 2 are Fontaine Futuristics, headquarters of Fontaine's business empire and the Kashmir Restaurant.
  • Evolution of the Genetically Enhanced Shooter - Innovative advances bring new depth and dimension to each encounter, allowing players to create exciting combinations to fit their style of gameplay.
  • Return to Rapture - Set approximately 10 years after the events of the original BioShock, the story continues with an epic, more intense journey through one of the most captivating and terrifying fictional worlds ever created.
  • Genetically Enhanced Multiplayer - Earn experience points during gameplay to earn access to new weapons, plasmids and tonics that can be used to create hundreds of different combinations.
  • Experience Rapture’s Civil War - Players will step into the shoes of Rapture's citizens and take direct part in the civil war that tore Rapture apart.
  • See Rapture Before the Fall - Experience Rapture before it was reclaimed by the ocean and engage in combat over iconic environments in locations such as Kashmir Restaurant and Mercury Suites, all of which have been reworked from the ground up for multiplayer.



Customer Reviews:
Showing reviews 1-5 of 114
1 2 3 4 5 6 ...23Next »



5 out of 5 stars Greater gameplay, lesser story   July 27, 2010
Scott I. Rabin
For the story-loving RPG fans out there, Bioshock 2 is not the thrilling sequel (prequel?) to Bioshock 1. There is not nearly the level of mystery and intrigue that made the single player of BS1 so enjoyable, and the characters seem stereotypical and trite.

Having said that, the gameplay is light-years ahead of the original. Plasmids (special powers, for the uninitiated) now have charge up abilities when you upgrade, including a beam-discharge type attack at level 3. Additionally, you no longer have to switch between a weapon or a plasmid, and can have one of each ready to go and swap between them without issue. The weapons have also undergone some upgrades, and now that you walk around as a Big Daddy, the drill and rivet gun are available to you. Combat has been refined, mostly due to having both a plasmid and a weapon out at the same time, and hacking is not the tedious Pipe Dream ripoff from the first, but rather a quick time-based event that does not stop game time (meaning you can't hack, get a break, and come back - hacking happens in real time!).

The multiplayer is definitely the highlight of this game. You start out at rank 1 of 40 and as you 'rank up' you gain access to new weapons, plasmids, and tonics. While it might seem that higher rank players have a significant advantage over lower rank players, you can only have two weapons, two plasmids and three tonics at any time - so higher rank players have more choices, but not necessarily more power. The progression as you rank up also provides an excellent reward system to encourage you to keep playing, and restricting access to all the options at the outset helps acclimate players to the much faster paced online arena.

I can't wait for Bioshock 3! (And yes, they are making it)



4 out of 5 stars bioshock 2   July 22, 2010
toast420 (az)
i bought this game used and was happy with the condition and speed of delivery it came with everything in the case the game was grwat it was differant from the first in the ease of gameplay but it is still a good game it had the element of spooky abandondment as the first


5 out of 5 stars Excellent...   July 20, 2010
Frank Wood
If you loved 1, you'll love 2! Simple as that as far as I'm concerned!


4 out of 5 stars Good, but lacking in suspense   July 15, 2010
S. Berry
Bioshock 2 is more of the same Bioshock greatness. However, it is missing a lot of the suspense and the sense of danger that the first on had. Running around fully armored where even the water isn't a danger anymore takes some of the fun out of it.


5 out of 5 stars Enjoy it as it is without the urge for comparison   July 13, 2010
Benjamin S. Sprague (North Carolina)
So when a game does something "original" lightning rarely strikes twice. The sequel will not be able to be quite as awe inspiring as its' forebear on account our minds have been conditioned to know what to expect.

Frankly Bio Shock 2 is "more of the same" in most regards though it does mix it up nicely. To me the story here is more personal. As the first Big Daddy "Delta" your little sister Eleanor is stolen to be made into an altruistic martyr by Sophia Lamb who was a person constantly in conflict with Andrew Ryan. Aka instead of seeing the evils of selfishness and capitalism you're having to deal with a mind bending psychologist and her cult of splicers called "The Family" who want to change the world by creating an ultimate saint with godly powers. Of course Eleanor is being forced into all this against her own will which is why she awakens you to help her.

Later you bump into Sinclair, a greedy opportunist swindling his way into an unlikely partnership with you. However there is more to him than that and honestly it surprised me how much he changes throughout the game. For me this had the same impact as "would you kindly" though it was delivered from an entirely different angle. Aka Sinclair is not simply another Atlas so don't fret over it!

Improvements are you have the awesome Big Daddy Drill and you can dual wield your weapons with your plasmids. In case this is your first deep sea dive into Rapture "plasmids" are genetic alterations that give you super powers. The essence of plasmids were harvested from sea slugs. Rapture's citizens indulged in these upgrades to make themselves "perfect" within their own delusional Utopia. However an addiction to "Adam" the very essence that allows people to use an ever increasing array of supernatural abilities caused fights to break out everywhere. In addition plasmid users became increasingly less human until they were nothing more than the violent splicers which you're forced to contend with throughout your journey.

As if plasmids did not make you formable enough you can also upgrade fire arms, improve your drill, and hack both bots and gun turrets. Bioshock 2 is as simplistic or as strategic as you want it to be thus continues the spirit of its' predecessor.

Personally I'm happy the "hacking" segments are easier this time around. There is no more making an elaborate pipe from point A to point B. Now all you have to do is tap a button when the giger needle going back and forth passes over the right colors.

In the tradition of action and consequences you can save or murder the little sisters. The best addition is having a little sister on your shoulder sniff out Adam for you. As she kneels over a cadaver to gather the good stuff you must set up a protective parameter and defend her from impeding enemies. This added yet another tactical wrinkle to the game which I was appreciative of!

To elaborate on the above you will of course get a different ending fringing upon whether or not you play through the game as a benign savior or a blood thirsty tyrant. More complexity comes into play on account choices made with a few other residents you meet along the way are taken into consideration. At least one encounter presents a difficult decision not so easily categorized as being right or wrong. I commend BS2 for making us contemplate our actions. Most FPSES do not bother to make their audience "think" which is a bar Bio Shock as a series has raised in a positive fashion.

Plasmid variety is still decent. You can electrocute foes in water, freeze them, hypnotize them to open fire on each other, set them aflame, or toss grenades back at the baddies with telekinesis. In addition my favorite new power is the "cyclone trap". When splicers run atop these marked areas they are thrown into the air and take damage when they fall. Only complaint I have is the "Bee swarm plasmid" from the previous BS is either absent or very hard to find. C'mon guys! That ability was priceless!

Bottom line

Bio Shock 2 does a lot right. It is a serviceable sequel and retains having a strong emotional story line. While it may not be better than Bioshock 1 in every way it does add a few new nuances to the gameplay. It is another under-water pulse pumping adventure you cannot put down until the credits roll!

Overall for every fault Bioshock stumbled with it presented more improvements to overcompensate thus it still gets a perfect score out of me.

Pros

+ Ability to finally use the Big Daddy Drill.

+ You can dual wield plasmids with other weapons.

+Great plot so long as you don't try to instantly over analyze it with the expectation it should be exactly like the previous story line.

+Some people have already complained BS 2 doesn't make you feel as if you're a Big Daddy. However even by the synopsis given you are the first one off the assembly line so of course you're not going to be quite as versatile as later models. Rest assured after you've spent time upgrading yourself accordingly you WILL achieve the satisfaction of being a mauling death machine!

+ Good voice acting, ambient sounds, and nice music. The audio atmosphere is top notch as always.

+New tactical element of defending the little sisters as they harvest Adam.

+Big sisters are rightfully terrifying the first time you're forced to contend with them.

+Nostalgic tributes to the first Bio shock including an animatronic Andrew Ryan in the Rapture museum.

+Stakes seem more personal in BS 2 because you're trying to rescue someone you deeply care about whom communicates with you via telepathic visions through the whole game.

+The good ending I got pleased me in every way.

+Death match multi-player if you want it. (I'm not big on it though.)

Cons

-Remember those promised under water segments? Yeah, they're here but are little more than a linear path leading from one part of Rapture to the next.

-The train doesn't allow you to go back to previous areas.

-Not as many splicer boss encounters. Show downs such as the one with the homicidal plastic surgeon Dr. Steinmen and the nut job art appreciator gave the first Bio Shock a lot more personality.

_Graphics have not upped the ante but what was there was great eye candy to begin with anyway.

-As with the first BS if you play this non stop you can beat it in a relatively short peroid of time.




Showing reviews 1-5 of 114
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